Experience the joys and
justice of RFM (Realistic Flight Model, a.k.a. Real Fun Mode).
Coming Winter 2007! Currently
open for team registration.
||mid 1915 - late 1915
||early 1916-late 1916
||late 1916-mid 1917
||mid 1917- early 1918
||early 1918-end of war
Flames was an online massive
multiplayer campaign series and a modification of the very popular
Dynamix/Sierra World War I combat flight simulation, Red Baron 3D.
It was originally conceived by
Ernst Leep and produced by Paul Lowengrin and Jagdgeschwader 1.
JG1's Wolfgang von Wellenhausen developed the flight models and
Wilhelm Rheinhard the damage models. The series was conducted by JG1
for years, with the last one developed being Flanders in Flames X,
which was played in early 2005.
Jagdstaffel 5 and
the Black Haze Squadron have
teamed up to continue making this exciting and challenging campaign
available to the RB3D community. With a few minor updates and
(we hope) improvements, the series has been renamed Flanders in Flames 2.
Flanders in Flames 2 begins at the beginning of the war, just as
the original did, and progresses chronologically to the end.
Each campaign with consist of 8 sessions held on consecutive weeks.
The flight and damage models used in Flanders in Flames that were
developed by Wolfgang and Wilhelm are much more realistic than the
stock MMP Normal Flight Model (NFM) and even the somewhat more
realistic Advanced Flight Model. The patches each represent a portion of the first air campaign and
many of the stock planes have been replaced with alternate aircraft,
appropriate for the time period.
Wolfgang, Wilhelm, as well as others, put a
great deal of work into the original Flanders in Flames. Those in the RB3D community
it. Jasta 5 and Black Haze hope to do justice to their work and
that everyone enjoys the return of Flanders in Flames 2!
FiF2 Development Team